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ABC.
American Bowling Congress. Official rule making body of ten-pin
bowling.
Alley (also lane bed). Surface on which the ball
is rolled.
Approach (also runway). The space extending back from
the foul line used to make the steps and delivery.
Arrows. The triangles embedded on the lane used in aiming
the throw.
Baby split. The 2-7 or 3-10 split.
Backup ball. A ball that curves left to right for a right-handed
bowler or right to left for a left-handed bowler.
Bed
posts. The 7-10 split.
Big four (also double pinochle). The 4-6-7-10 split.
Blind score. When a league bowler is "blind"
and can't find his/her way to the league that evening, the bowler's
average is simply used (as if he/she just bowled that score)
when figuring the team's total for each game.
Blocking. Creating an illegal track to the strike pocket
by the way the lane is dressed (oiled).
Blow. A miss or an error failing to covert a spare other
than a split.
Brooklyn (also crossover). Refers to a ball that crosses
over to the other side of the headpin opposite the side it was
thrown (i.e. a Brooklyn strike hit the 1-2 pocket for a right-hander).
Bucket. The 2-4-5-8 or 3-5-6-9 leave after the first
throw.
Carry. To knock down a pin or pins.
Channel
(also gutter). Semicircular grooves or drop-off area on each
side of the bowling surface.
Cherry. To pick off the front pin or pins but leaving
the back pin on a spare attempt.
Christmas tree. The 3-7-10 split for a rt. hander; 2-7-10
split for a left hander
Clothesline (also picket fence). The 1-2-4-7 or 1-3-6-10
pins still standing after the first ball.
Count. Usually the number of pins knocked down in the
next frame that apply to a spare or strike.
Creeper (also known as a puff ball). A slow ball.
Curve ball. A ball thrown with spin that follows a wide
arc toward the pins.
Dead ball. A weak ball that has lost its drive, rotation,
or forward thrust
Deadwood. Pins that have been knocked down.
Delivery. The rolling of the ball.
Double. Two consecutive strikes.
Dutch 200. A game of exactly 200 by alternately rolling
spares and strikes.
Field
goal. A missed throw between widely separated pins hitting
nothing but air.
Foul. Touching the foul line or beyond in any way when
delivering the ball.
Foul line. The restraining line between the lane and
the approach.
Four bagger. Throwing four strikes in a row.
Frame. One of ten units that comprise a game (represented
by a large square and smaller squares within on the score sheet).
Game. A line on the score sheet consisting of 10 frames.
(Same as Line.)
Goal posts. The 7-10 split. (Same as Bed posts.)
Graveyard(s). An extremely difficult lane in the house.
Gutter (also channel). Semicircular grooves on each side
of the surface on which the ball rolls.
Gutter ball (also channel ball). An errant ball that
enters the gutter before reaching the pins.
Handicap.
An adjustment in scores in order to equalize competition by
adding pins on a predetermined basis.
Head pin. The number one pin.
High hit. A solid hit on a pin due to contact near its
front center; hitting too much head pin on a strike attempt.
Holding lane. A lane where the ball does not curve or
hook much.
Hook. A ball that initially moves straight down the alley
and curves towards the pin (from right to left for a right-hander
or left to right for a left-hander) on the latter part of the
lane.
House. The bowling establishment or building.
Kegler. A bowler (German word).
Kickbacks. The side boards around the pins that divide
lanes where pins frequently rebound or "kick" back
onto the lane aiding in pin action.
King pin. The number 5 pin. It is a key pin to produce
a strike: a light pocket hit or deflected leaves this pin still
standing.
Lane bed. The surface on which the ball is rolled.
League. Organized competition on a weekly basis for team
play.
Leave. Pins left standing after the first ball has been
rolled.
Lift. Upward motion on the ball at the point of release.
(As the ball rolls from the fingers of the up swinging hand,
spin is imparted to help drive the ball.)
Light hit. A ball hitting mostly the side of the pin
deflecting it sideways.
Line. A game--10 frames. Also refers to the path of the
ball from release to the pins.
Line bowling. A method of aiming by visualizing the imaginary
line the ball will take to the pins.
Lofting. Throwing the ball too high above the lane bed.
LPBT. Ladies' Professional Bowling Tour.
Mark. Making either a spare or strike in a frame.
Miss. An error in a spare attempt other than a split.
(Same as a Blow.)
Mixer. A ball that creates a lot of pin action.
Move in. Adjusting of stance position nearer the center
of the approach.
Move out. Adjusting of stance position nearer the outside
of the approach.
Nose. The front of the pin.
Oil. Dressing or conditioner used to coat the lanes.
Open frame. A frame having neither a spare or strike.
PBA. Professional Bowlers Association.
Perfect game. A game of all strikes--twelve strikes in
a row--resulting in bowling's maximum score of 300.
Pin bowling. Looking at the pins to aim and throw the
ball (better bowlers tend to spot or line bowl).
Pin deck. Area on which the pins are set.
Pocket. A space between the 1-3 pins for the right-handed
bowler; between the 1-2 pins for the left-handed bowler.
Pushaway. The pushing out (forward) of the ball to begin
the swing (coincide with first step of four-step approach.)
Railroad. A split.
Rake (also sweep bar). The part of the pin-setting machine
that drops and sweeps the fallen pins into the back of the lane.
Running lane (opposite of holding lane). A lane where
the ball curves a lot relative to a normal delivery.
Sandbagging. Deliberating keeping an average low so
that person can receive a bigger handicap.
Scratch. The actual score the bowler makes; it is without
any handicap adjustment (to equalize competition).
Six pack. Six strikes in a row!!
Sleeper. A rear pin that is not easily seen because of
a pin directly in front of it (Ex.: 2-8, 3-9, 1-5).
Span. On a bowling ball, the distance between the thumb
and finger holes
Spare. To knock down with the second throw the pins standing
left after the first throw.
Split. Various combination of pins standing after a first
throw where one or more pins has been knocked down creating
a space between standing pins and thus a harder spare. Examples:
4-5, 5-6, 4-7, 6-10, 7-10, 4-6-7-10.
Spot. A target on the alley bed (usually the arrows or
the dots) where the bowler aims.
Spot bowling. A method of aiming the ball in which spots
(arrows and dots) on the lane are used as targets rather than
looking at the pins during the throw.
Stiff lane. A non-hooking lane.
Straight ball. Ball thrown that takes a direct path to
the pins without curving.
Strike. Knocking down all ten pins with the first effort.
Strike out. Making three strikes in the tenth frame.
Tap. An apparent perfect hit for a strike but one pin
is left standing.
Thin hit. (See light hit.)
Throwing rocks. Piling up strikes with a speed ball.
Triple (also turkey). Three consecutive strikes.
Turkey. Three consecutive strikes.
Vacancy. A "dummy" score used when a team
does not have the same number on the team roster as do other
teams. The vacancy score is set by the league and carries a
handicap the same as if some bowler was carrying that average.
Washout. The 1-2-10 or 1-2-4-10 leave for right-handers;
1-3-7 or 1-3-6-7 for left handers. Distinguished from a split
due to the head pin (1 pin) still standing.
WIBC. Women's International Bowling Congress.
Working ball. A ball with great spin that produces a
lot of action among the pins. The same ball will break up splits
when hit on the nose.
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